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Showing posts from May, 2014

MAGIC Boosts Serious Games In Singapore

Nanyang Technological University (NTU) has shot up to seventh place in Asia. The latest QS University Rankings: Asia, which provides an overview of the region’s higher education and covers the top 300 institutions, was released mid-May by Quacquarelli Symonds (QS). NTU continued its upward momentum, moving up by 3 positions from 2013 and 10 positions within the last two years. NTU scored the maximum 100 points in four areas – for its reputation among employers, its highly diverse international faculty, its cosmopolitan student population and for overseas exchanges. Three interactive digital media research centers were officially launched at Nanyang Technological University (NTU) in November 2013 - , LILY, MAGIC and ROSE. Set up with the support of the National Research Foundation (NRF) and the Media Development Authority (MDA), the centers are a vital part of Singapore's investment aimed at pushing the frontiers of new interactive digital media. The Multi-plAt

Serious Games For College Fit And Financial Aid Preparation

Graduate Strike Force is the fourth Serious Game in the USC Game Innovation Lab and Pullias Center’s FutureBound games suite, designed to introduce middle school and high school students to college application process and access to higher education. Graduate Strike Force is a strategic action game for desktop and mobile devices that helps high school students evaluate and choose the best college fit in three different dimensions: Financial, Academic and Cultural. It provides a compelling and cohesive context to help students master the dynamic relationship between the evaluation and selection of a college and the consequences of that decision. In the game, the world is besieged by globally catastrophic monsters. The only way to defeat them is by fielding a strong team of four college students and graduates that have made robust college choices. Matching the students of your super team to a good college determines their strength in the coming monsters confrontations.

Serious Games For Land Use And Conservation

Via: SILVIS Lab - It’s All A Game – Land Use and Conservation In Everyone’s Hands Trails Forward is a role playing Serious Game about the effects of land use on rural ecology and economies, currently under development by a group of economists, and environmental and computer scientists from across the University of Wisconsin, Madison. Based on the research of the interdisciplinary UW-Madison Conservation Conversation Group , Trails Forward is being designed as a simulation platform that can be used to investigate the consequences of manipulating environmental, economic, and institutional factors around land-use conflicts. The main goal is to increase awareness regarding land use conflicts using the Serious Game to observe how individual decisions affect the surrounding environment. Indirect effects can also be examined, such as the consequences of rising timber prices on wildlife habitat. Game dynamics emerge as an interaction between policy specification, play

Serious Games For Marina Safety Awareness Training

Launched on May 1, MYMIC's Marina Safety Awareness Training Serious Games were developed with the goal of reducing accidents and injuries among marina personnel. The collection of games leverages the benefits of game-based training solutions by allowing trainees to interact with a virtual marina where they identify and learn about areas that can be hazardous. MYMIC has a straightforward mission to promote safe working practices by training staff quickly, immersively and cost-effectively. This product is a game changer, providing training that will never be boring or static again.” said Jay Bhatt, MYMIC’s CEO & President The Marina Safety Awareness Training games portfolio include stand-alone products as the Marina Safety Awareness Training - Basic Marina and the Marina Safety Awareness Training - Full Service Boatyard, among many others. Users can also choose one of MYMIC’s bundled packages (Basic Marina, Working Marina, Working Boatyard and Full Service Marina) or

Serious Games Raising Cybercrime Awareness Among Adolescents

Master F.I.N.D , the new Serious Game developed by Fishing Cactus for Child Focus, was released last Friday, May 2. It is intended to help teens understand the online privacy concept and the importance of minimizing cybercrime exposure, thus navigating between freedom and control on social networks. Child Focus  is the common name of the European Center for Missing and Sexually Exploited Children. It is a public service, completely dedicated to locating missing children and ending their sexual abuse or exploitation. In 2002, Child Focus launched the  Click Safe campaign, aimed at spreading awareness about the potential risks of the Internet to young children and adolescents. The Click Safe website works as portal for online safety, providing diverse material on how to use the Internet safely and responsibly targeting children, adolescents, parents and organizations. Master F.I.N.D is a mystery game in which the players must complete a series of quests to save the pri

Serious Games Analytics Delivering Value To Play-Learners

Late January, Dr. Christian Sebastian Loh and Dr. Yanyan Sheng from the Southern Illinois University at Carbondale, IL, and Dr. Dirk Ifenthaler from Deakin University, Melbourne, Australia issued the Call for Chapters: Serious Games Analytics as the first edited volume in the Advances in Game-Based Learning   series.   The edited volume is scheduled to be published in 2015. Their declared motivation for this call is their belief that although, on the surface, it appears that either game analytics, or game + learning analytics, would be directly applicable to Serious Games, this is yet to be proven because the analytics from one industry may not easily transfer to another. They have coined the word play-learners to mean players who are also learners (or vice versa) and state that by observing the actions of play-learners within a Serious Game environment and understanding their decision-making processes that one can identify appropriate metrics for assessment and impro